The Art Of Game Design

The Art of Game Design
Publisher CRC Press
Release Date
Category Computers
Total Pages 600
ISBN 9781466598645
Rating 4.5/5 from 3 reviews
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Art of Game Design
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release Date : 2014-11-06

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music,

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The Art of Game Design
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release Date : 2008-08-04

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good

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The Art of Game Design
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release Date : 2019-08-20

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

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Art of Computer Game Design
  • Author : Crawford
  • Publisher : Unknown
  • Release Date : 2021-04-18

Read online Art of Computer Game Design written by Crawford, published by which was released on . Download full Art of Computer Game Design Books now! Available in PDF, ePub and Kindle.

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Chris Crawford on Game Design
  • Author : Chris Crawford
  • Publisher : New Riders
  • Release Date : 2003

A pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and techniques, along with an overview of the history of fame programming, low and high interactivity designs, the importance of storytelling, and more. Original. (

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Practical Game Design
  • Author : Ennio De Nucci,Adam Kramarzewski
  • Publisher : Packt Publishing Ltd
  • Release Date : 2018-04-19

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you

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Theory of Fun for Game Design
  • Author : Raph Koster
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2005

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

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Level Up
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release Date : 2010-09-29

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the

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Elements of Game Design
  • Author : Robert Zubek
  • Publisher : MIT Press
  • Release Date : 2020-08-18

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in

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Game Mechanics
  • Author : Ernest Adams,Joris Dormans
  • Publisher : New Riders
  • Release Date : 2012-06-18

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice

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Players Making Decisions
  • Author : Zack Hiwiller
  • Publisher : New Riders
  • Release Date : 2015-12-09

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions

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Rules of Play
  • Author : Katie Salen,Katie Salen Tekinbaş,Eric Zimmerman
  • Publisher : MIT Press
  • Release Date : 2004

Meaningful play - Design - Systems - Interactivity - Defining games - The magic circle - Defining rules - Rules on three levels - The rules of digital games - Games as systems of uncertainty - Games as systems of information - Games as cybernetic systems - Games as systems

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Basics of Game Design
  • Author : Michael Moore
  • Publisher : CRC Press
  • Release Date : 2016-04-19

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how

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Designing Games
  • Author : Tynan Sylvester
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2013-01-03

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace

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Building Blocks of Tabletop Game Design
  • Author : Geoffrey Engelstein,Isaac Shalev
  • Publisher : CRC Press
  • Release Date : 2019-06-25

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read

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