Technologies For Interactive Digital Storytelling And Entertainment

Technologies for Interactive Digital Storytelling and Entertainment
Publisher Springer Science & Business Media
Release Date
Category Computers
Total Pages 390
ISBN 9783540499343
Rating 4/5 from 21 reviews
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This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

Technologies for Interactive Digital Storytelling and Entertainment
  • Author : Stefan Göbel,Rainer Malkewitz,Ido Iurgel
  • Publisher : Springer Science & Business Media
  • Release Date : 2006-11-27

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application

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Technologies for Interactive Digital Storytelling and Entertainment
  • Author : Stefan Göbel,Ulrike Spierling,Anja Hoffmann,Ido Iurgel,Oliver Schneider,Johanna Dechau,Axel Feix
  • Publisher : Springer Science & Business Media
  • Release Date : 2004-06-16

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence

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Proceeding of the Technologies for Interactive Digital Storytelling and Entertainment  TIDSE  Conference  2003
  • Author : Stefan Göbel
  • Publisher : Unknown
  • Release Date : 2003

Read online Proceeding of the Technologies for Interactive Digital Storytelling and Entertainment TIDSE Conference 2003 written by Stefan Göbel, published by which was released on 2003. Download full Proceeding of the Technologies for Interactive Digital Storytelling and Entertainment TIDSE Conference 2003 Books now! Available in PDF, ePub and Kindle.

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Digital Storytelling
  • Author : Carolyn Handler Miller
  • Publisher : CRC Press
  • Release Date : 2014-06-27

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way

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Technologies for Interactive Digital Storytelling and Entertainment
  • Author : Stefan Göbel,Rainer Malkewitz,Ido Iurgel
  • Publisher : Springer
  • Release Date : 2009-09-02

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application

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Virtual Storytelling  Using Virtual Reality Technologies for Storytelling
  • Author : Gérard Subsol
  • Publisher : Springer Science & Business Media
  • Release Date : 2005-11-24

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific

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Digital Storytelling
  • Author : Carolyn Handler Miller
  • Publisher : Taylor & Francis
  • Release Date : 2008

Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the

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Technologies for E Learning and Digital Entertainment
  • Author : Zhigeng Pan,Ruth Aylett,Holger Diener,Xiaogang Jin,Stefan Göbel,Li Li
  • Publisher : Springer
  • Release Date : 2006-03-22

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including

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Interactive Digital Narrative
  • Author : Hartmut Koenitz,Gabriele Ferri,Mads Haahr,Diğdem Sezen,Tonguç İbrahim Sezen
  • Publisher : Routledge
  • Release Date : 2015-04-10

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like

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Technologies for E Learning and Digital Entertainment
  • Author : Kin-chuen Hui,Zhigeng Pan,Ronald Chi-kit Chung,Charlie C.L. Wang,Xiaogang Jin,Stefan Göbel,Eric C.-L. Li
  • Publisher : Springer
  • Release Date : 2007-07-17

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision,

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Interactive Storytelling
  • Author : Andrew Glassner
  • Publisher : CRC Press
  • Release Date : 2017-08-02

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these

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Using Interactive Digital Narrative in Science and Health Education
  • Author : R. Lyle Skains,Jennifer A. Rudd,Carmen Casaliggi,Emma J. Hayhurst,Ruth Horry,Helen Ross,Kate Woodward
  • Publisher : Emerald Group Publishing
  • Release Date : 2021-05-24

This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.

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Entertainment Computing   ICEC 2007
  • Author : Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu
  • Publisher : Springer Science & Business Media
  • Release Date : 2007-08-28

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation

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Interactive Storytelling
  • Author : Mei Si,David Thue,Elisabeth Andre,James Lester,Joshua Tanenbaum,Veronica Zammitto
  • Publisher : Springer Science & Business Media
  • Release Date : 2011-11-14

This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full

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Handbook on Interactive Storytelling
  • Author : Jouni Smed,Tomi 'bgt' Suovuo,Natasha Skult,Petter Skult
  • Publisher : John Wiley & Sons
  • Release Date : 2021-06-28

Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives

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