Making Smart Cities More Playable

Making Smart Cities More Playable
Publisher Springer
Release Date
Category Technology & Engineering
Total Pages 377
ISBN 9789811397653
Rating 4/5 from 21 reviews
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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Making Smart Cities More Playable
  • Author : Anton Nijholt
  • Publisher : Springer
  • Release Date : 2019-07-23

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who

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Playable Cities
  • Author : Anton Nijholt
  • Publisher : Springer
  • Release Date : 2016-10-14

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful

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The Right to the Smart City
  • Author : Paolo Cardullo,Cesare Di Feliciantonio,Rob Kitchin
  • Publisher : Emerald Group Publishing
  • Release Date : 2019-06-07

Globally, Smart Cities initiatives are pursued which reproduce the interests of capital and neoliberal government, rather than wider public good. This book explores smart urbanism and 'the right to the city', examining citizenship, social justice, commoning, civic participation, and co-creation to imagine a different kind of Smart City.

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Games and Play in the Creative  Smart and Ecological City
  • Author : Dale Leorke,Marcus Owens
  • Publisher : Routledge
  • Release Date : 2020-12-30

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is

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Games and Play in the Creative  Smart and Ecological City
  • Author : Dale Leorke,Marcus Owens
  • Publisher : Routledge
  • Release Date : 2020-12-30

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is

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CyberParks     The Interface Between People  Places and Technology
  • Author : Carlos Smaniotto Costa,Ina Šuklje Erjavec,Therese Kenna,Michiel de Lange,Konstantinos Ioannidis,Gabriela Maksymiuk,Martijn de Waal
  • Publisher : Springer
  • Release Date : 2019-03-01

This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the

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The Ludic City
  • Author : Quentin Stevens
  • Publisher : Routledge
  • Release Date : 2007-04-11

This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life. Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois'

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Location Based Gaming
  • Author : Dale Leorke
  • Publisher : Springer
  • Release Date : 2018-06-29

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as

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Rules of Play
  • Author : Katie Salen,Katie Salen Tekinbaş,Eric Zimmerman
  • Publisher : MIT Press
  • Release Date : 2004

Meaningful play - Design - Systems - Interactivity - Defining games - The magic circle - Defining rules - Rules on three levels - The rules of digital games - Games as systems of uncertainty - Games as systems of information - Games as cybernetic systems - Games as systems

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Nature Play   Learning Places
  • Author : Robin C. Moore
  • Publisher : Unknown
  • Release Date : 2014

Read online Nature Play Learning Places written by Robin C. Moore, published by which was released on 2014. Download full Nature Play Learning Places Books now! Available in PDF, ePub and Kindle.

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Media Architecture
  • Author : Alexander Wiethoff,Heinrich Hussmann
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release Date : 2017-02-20

The augmentation of urban spaces with technology, commonly referred to as Media Architecture, has found increasing interest in the scientific community within the last few years. At the same time architects began to use digital media as a new material apart from concrete, glass or wood to create buildings and

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Computational Geometry  Topology and Physics of Digital Images with Applications
  • Author : James F. Peters
  • Publisher : Springer Nature
  • Release Date : 2019-10-03

This book discusses the computational geometry, topology and physics of digital images and video frame sequences. This trio of computational approaches encompasses the study of shape complexes, optical vortex nerves and proximities embedded in triangulated video frames and single images, while computational geometry focuses on the geometric structures that infuse

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Precision Health and Medicine
  • Author : Arash Shaban-Nejad,Martin Michalowski
  • Publisher : Springer
  • Release Date : 2019-08-01

This book highlights the latest advances in the application of artificial intelligence to healthcare and medicine. It gathers selected papers presented at the 2019 Health Intelligence workshop, which was jointly held with the Association for the Advancement of Artificial Intelligence (AAAI) annual conference, and presents an overview of the central issues,

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Locally Played
  • Author : Benjamin Stokes
  • Publisher : MIT Press
  • Release Date : 2020-04-07

How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and

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The Hackable City
  • Author : Michiel De Lange,Martijn de Waal
  • Publisher : Springer
  • Release Date : 2019-01-01

This open access book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and

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