How Games Move Us

How Games Move Us
Publisher MIT Press
Release Date
Category Games & Activities
Total Pages 192
ISBN 9780262333245
Rating 4/5 from 21 reviews
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

How Games Move Us
  • Author : Katherine Isbister
  • Publisher : MIT Press
  • Release Date : 2016-03-04

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do

GET BOOK
How Games Move Us
  • Author : Katherine Isbister
  • Publisher : MIT Press
  • Release Date : 2016-03-04

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.

GET BOOK
How Games Move Us
  • Author : Katherine Isbister
  • Publisher : Playful Thinking
  • Release Date : 2017-09-03

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games

GET BOOK
Your Move
  • Author : Jonathan Kay,Joan Moriarity
  • Publisher : Sutherland House
  • Release Date : 2019-10

Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their

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Casual Game Design
  • Author : Gregory Trefry
  • Publisher : CRC Press
  • Release Date : 2010-01-26

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn

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The Panamaris Move to Brazil
  • Author : Sari Kola and Kim Nystrom
  • Publisher : Xlibris Corporation
  • Release Date : 2010-03-04

This is the story about the Panamari family. The Panamaris are Papi, Mami, Kira, the twins Mila and Milo, and Kila the pet jaguar. They are about to move to Brazil. Discover what makes this such a wonderful and inspirational family and how they are planning to make the world

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Better Game Characters by Design
  • Author : Katherine Isbister
  • Publisher : CRC Press
  • Release Date : 2018-04-30

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction

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Bobby Fischer Teaches Chess
  • Author : Bobby Fischer,Stuart Margulies,Donn Mosenfelder
  • Publisher : Bantam Books
  • Release Date : 1982-07-01

Programmed text offers experienced as well as beginning players the opportunity to develop chess skills.

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Values at Play in Digital Games
  • Author : Mary Flanagan,Helen Nissenbaum
  • Publisher : MIT Press
  • Release Date : 2014-07-25

A theoretical and practical guide to integrating human values into the conception and design of digital games. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds

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Critical Play
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release Date : 2009-08-07

An examination of subversive games—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools

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Introduction to Game Analysis
  • Author : Clara Fernández-Vara
  • Publisher : Routledge
  • Release Date : 2014-07-17

Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages

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The Infinite Game
  • Author : Simon Sinek
  • Publisher : Penguin
  • Release Date : 2019-10-15

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint.

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Kill Anything That Moves
  • Author : Nick Turse
  • Publisher : Metropolitan Books
  • Release Date : 2013-01-15

Based on classified documents and first-person interviews, a startling history of the American war on Vietnamese civilians Americans have long been taught that events such as the notorious My Lai massacre were isolated incidents in the Vietnam War, carried out by "a few bad apples." But as award-winning journalist and

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Enlightenment
  • Author : Debra A. K. Thompson
  • Publisher : Unknown
  • Release Date : 2017-04-11

Does it seem like things are happening quicker for others than they happen for you? Does it seem like you are repeating the same lessons over and over again? Does your life appear to be spiraling out of control without explanation? Enlightenment - Looking Back To Move Forward explores why

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Go Forward
  • Author : Sheri Traxler
  • Publisher : Vireo Life
  • Release Date : 2015-12-31

Confused by conflicting exercise and nutrition "information?" Frustrated by too many sizes in your closet? Determined to "not quit this time" - but not sure how? Go Forward: 28 Days to Eat, Move, and Enjoy Life God's Way will help you understand what God's Word teaches about exercise, nutrition, stress management,

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