Designing Reality

Designing Reality
Publisher Basic Books
Release Date
Category Technology & Engineering
Total Pages 304
ISBN 9780465093489
Rating 4/5 from 21 reviews
GET BOOK

That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.

Designing Reality
  • Author : Neil Gershenfeld,Alan Gershenfeld,Joel Cutcher-Gershenfeld
  • Publisher : Basic Books
  • Release Date : 2017-11-14

That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a

GET BOOK
Designing Reality
  • Author : Neil A. Gershenfeld,Joel Cutcher-Gershenfeld
  • Publisher : Unknown
  • Release Date : 2017

That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions--computing and communication--have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to

GET BOOK
Designing Virtual Reality Systems
  • Author : Gerard Kim
  • Publisher : Springer Science & Business Media
  • Release Date : 2007-01-04

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each

GET BOOK
Multimedia and Virtual Reality
  • Author : Alistair Sutcliffe
  • Publisher : Psychology Press
  • Release Date : 2003-02-26

This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering.

GET BOOK
The VR Book
  • Author : Jason Jerald
  • Publisher : Morgan & Claypool
  • Release Date : 2015-09-01

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what

GET BOOK
Designing Prostitution Policy
  • Author : Wagenaar, Hendrik,Sietske Altink,Amesberger, Helga
  • Publisher : Policy Press
  • Release Date : 2017-04-26

The book offers a detailed analysis of the design and implementation of prostitution policy at the local level.

GET BOOK
Designing  Deploying  and Evaluating Virtual and Augmented Reality in Education
  • Author : Akcayir, Gokce,Demmans Epp, Carrie
  • Publisher : IGI Global
  • Release Date : 2020-10-23

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by

GET BOOK
Designing Digital Space
  • Author : Daniela Bertol
  • Publisher : John Wiley & Sons
  • Release Date : 1996-12-20

The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what

GET BOOK
Designing the Music Business
  • Author : Guy Morrow
  • Publisher : Springer Nature
  • Release Date : 2020-06-10

This book addresses the neglect of visual creativities and content, and how these are commercialised in the music industries. While musical and visual creativities drive growth, there is a lack of literature relating to the visual side of the music business, which is significant given that the production of meaning

GET BOOK
Handbook of Augmented Reality
  • Author : Borko Furht
  • Publisher : Springer Science & Business Media
  • Release Date : 2011-08-31

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive

GET BOOK
Designing Your Life
  • Author : Bill Burnett,Dave Evans
  • Publisher : Knopf
  • Release Date : 2016-09-20

#1 New York Times Bestseller At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding

GET BOOK
Reality  and Other Stories
  • Author : John Lanchester
  • Publisher : Faber & Faber
  • Release Date : 2020-09-29

Household gizmos with a mind of their own. Constant cold calls from unknown numbers. And the creeping suspicion that none of this is real. Reality, and Other Stories is a gathering of deliciously chilling entertainments - stories to be read as the evenings draw in and the days are haunted

GET BOOK
Mindful by Design
  • Author : Caitlin Krause
  • Publisher : Corwin Press
  • Release Date : 2019-01-07

Take mindfulness beyond the buzzword and spark powerful learning environments! This resource explores how mindfulness can improve teaching and learning, and helps students develop 21st century skills including creativity, entrepreneurship, innovation, and communication. Readers will learn how to cultivate a personal mindfulness practice that reflects their individuality, and how to

GET BOOK
Alternate Reality Games
  • Author : Charles Palmer,Andy Petroski
  • Publisher : CRC Press
  • Release Date : 2016-03-30

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training

GET BOOK
Designing for Zero Waste
  • Author : Steffen Lehmann,Robert Crocker
  • Publisher : Routledge
  • Release Date : 2013-07-03

Designing for Zero Waste is a timely, topical and necessary publication. Materials and resources are being depleted at an accelerating speed and rising consumption trends across the globe have placed material efficiency, waste reduction and recycling at the centre of many government policy agendas, giving them an unprecedented urgency. While

GET BOOK